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Archive for the ‘Video Games’ Category

HADOKEN!

Today I went with Josh to meet a friend at a coin-op arcade downtown. It was SO FUN!

Back in the day, I was an arcade junkie. My job in high school was right next to an arcade, so I was in there before shifts, after shifts, and during my break. Marvel Vs Capcom – I owned that machine. Anybody cared to step up to the plate, they were gonna be losin’ quarters… FAST.

Then came college, and the corresponding “lack of money / lack of a good arcade” combo. Computer games and X-Box stole my attention away. I can’t say I’m too disappointed, since arcades are EXPENSIVE… but every once in a while, it’s nice to revisit those experiences.

There is nothing like being in a coin-op. Everywhere you turn you see a sweet game you wish you could play. Every few minutes you hear someone go, “OOOOOOOOOOOH!” in victory, or, more often, defeat. I have to admit, I miss the unspoken social codes and key phrases like, “I’ve got next.” But most of all, I miss the fear of having a total stranger step up to challenge you, and the thrill of totally kicking his butt.

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AWESOME SPACE

You guys – I just started playing this week’s new XBox 360 Release, Dead Space, and:

IT IS SO AWESOME.

I can’t even describe it to you. You just have to play it.

What I can say is that the UI integration is seamless, well thought out, and beautiful. The controls are remarkably intuitive, the sounds are incredible, and the art work is amazing. I want to invent an award and give it to every single person who worked on this game, because they all did such a fantastic job.

Now – back to the game!

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I was having a retro morning and I remembered this beautiful game from my childhood. This was an awesome game. In the video above you can see my favorite stage. I love it because the level design is fantastic and the music is way ahead of its time.

This guy runs through the level pretty fast. I used to enjoy taking my time. It was so satisfying to kill each and every one of those flying aliens… Ah, memories.

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Craig sent me this link to an incredible 8-Bit art show. These were my favorite pictures. For those of you who never played video games, the first is a picture of Link, with Ganon lurking in the background. Awesome. The second is a portrait of Pac-Man.

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If you’ve been reading my blog for a while… what’s wrong with you? Just kidding. Actually if you’re one of those people, thank you for being cool. You probably already know then that I wrote a bad review of Operation Darkness whenever the demo came out on X-Box LIVE. Well, I’ve changed my mind.

There are a few games coming out for X-Box that look promising, but most of the games available at my local rental store are old and uninteresting or overplayed. So I got Operation Darkness, thinking, “Why did I write a bad review of this? I guess I’ll find out.”

Well, whatever my original complaints were, I’m willing to ignore them, because the game is fun. Of course, you’ll need to enjoy strategy games if you want to enjoy this one. But if you like chess or Axis and Allies, you’ll love this game.

The only thing I wish they would fix is the bloody camera. There’s no overall map view, and the camera controls are rubbish. But still, once you get used to it, it’s so much fun.

Brings back good memories :)

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I played the Too Human demo yesterday and I have to say, I have never been so underwhelmed by a video game in my life.

1. Absurd character design. The lead character looks like a douche. I want him to die.

2. Flawed and non-intuitive control mechanism. Seriously.

3. Exceptionally poor camera control and camera mechanics. Tap LB to center camera? Weak, but okay. But DON’T CUT the camera to the new position! It’s jarring and stupid. Make the camera smoothly swing around. Idiots.

4. THE UGLIEST AND MOST NON-INTUITIVE USER INTERFACE I HAVE EVER SEEN.

5. A story that nobody will ever care about that uses overused mythological elements and is told in a way that is completely annoying.

6. A piss easy combat system that is repetitive and boring, used against worthless enemies that barely even attack you.

7. Bounds issues EVERYWHERE.

I hate this demo and I hope the full release flops. Designers this retarded shouldn’t be allowed to make games.

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This game is going to be so awesome. I can’t wait!

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